Imp- The Imp must display a charismatic silent type kind of jerkiness that also incorporates elitism since he is a top quality minion to a extremely successful warlock.

Busker- This one needs to appear pleasant, optimistic in how he projects joy despite appearing homeless. This contradicts the imp and thus making the imps assault upon him comedy, as the focus character.

The Warlock Balthazard/The Clerk- Both these characters are not entirely visible in the animations but they must still have a presence that can outline enough to make them relevant. The clerk must act as a clerk and the warlock must display a stereotypical villain persona that can relate back to the imp.


2d/The Store- What I have envisioned for this is a Italian coastal vibe with a little bit of Mexico added in. Better for the optimistic and joyful image but not a risk seeing the Imp as something out of place, the mafia or a bandit could walk through this seen for a joyful drink.

3d/The Puzzle Chamber- This chamber is meant to be both calming, mystical, dreamy, magical. Imagine the imp enters either Disney’s chamber of the genie lamp or enters through Merlin’s door in Kingdom Hearts 1 by Disney and Square Enix. The same flare carried by Aladdin and Sora is present just in a comically villainous character.  Yet again the comedy will be present whilst contradicting this by having the character trip to his death, which is common in Disney comedy, like whenever Stitch shows up in a galactic council room.

After going over the use of elements and principles surrounding paintings, whilst thinking back on media psychological techniques we learnt about in our design unit and some study into Nintendo character design I have built some profile into how this is gonna go down. Starting with the central character, the imp. I went and found a good colour scheme might work with the narcissism of purple, the aggression of red and some deviousness of green. What I landed on in the end was white. He is the top imp for a top master so he displays something unique in this colour, it is a connotation for zealotry to add to his biblical demonic mythos that can be clustered over with the other colours in small ways such as the eyes.

Next up is the busker, for this gentleman it becomes easier because he and the environment should be unanimous. With the actions of busker and whatever happens to him may now result in an extended meaning towards the environment. It is a optimistic environment, an almost cheerful one and so by extension the imps rudeness is actually against optimism itself. Or positivist and festivity.

As for the two environments. One will contain a lot of browns, pale yellows, greys and so it may appear more like a Mexican or Italian coastal area. The other, which will be the chamber, contains a lot of blue. Like Merlin’s and  Genies Chamber, this image will have the loneliness of of blue in darker hues everywhere but the sword and the imps positions which will need to be in lighter hues of blue to control our focus.


Anderson, S.A. (2015). Week 4 Blog. Retrieved from

TvTropes. (n.d). Good Colors, Evil Colors. Retrieved

Empower-Yourself-With-Color-Psychology. (2009). Meaning of Colors in Colors Psychology. Retrieved

Empower-Yourself-With-Color-Psychology. (2009). The Color Green.





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