Blog 2 – Charlie


This is young Charlies hero, he is future Charlie. Or atleast who Charlie wishes to become when he is older. Future Charlie is a charming colourful fellow that succeeded in the writing of comics, a thing of glory in the eyes of comic loving young Charlie. Here are all the things that we can guess makes future Charlie his younger selves hero…


Charlie can appreciate the colourful whiles of the arts with his tea and one sugar, because not only does he like the sweet things but he also watches his cholesterol


Charlie was not always raw with confidence and switched on like a well organised lightbulb, he started off with only one side of brain motivating him and the other just a academic tickets lost in the mail. So he embraces a method of learning called “Tangential Learning”, the education through a context of enjoyment. He would listen and learn to reggae up onto bebop, surfing to soccer, Akira Toriyama to Woody Allen, meatballs to bagels, blonde woo-hoo’s until finally the red headed jazzed up bar scholars. Until young Charlie enjoyed his whole life with the utmost swing on culture, art and romance.


Charlie is a fresh breath of clean banter, he is a solid evening of laughs and charm

Charlie knows people. He has a vast amount of friends that helped him to get to where he is because Charlie is way too heavy on the fun side of an already unbalanced coin. Luckily for Charlie he has wit, charm and a great mind for socializing.


So Charlie attends all the social gatherings he can until he meets the friends that will in a week tell him a team is looking for a shader for their graphic novel project, he meets them and they decide he is not what they want. Only however that they like Charlie and will in the future introduce him to multiple opportunities to use his talents for creative media, this same process will repeat as Charlie would practice what he loves and find a spot.


Other time hardships would come Charlies way and opportunity. No matter the extent, Charlie still had a strong network to keep him informed, guided and in consideration for the variety of occurrences that people in his network will come across with others in their own networks.


Charlie is set.


Charlie knows how to make a ripple in the river

Charlie needs to get recognised and graphic novels in his city are not getting a lot of love right now, so he looks to the music scene which fortunately for him his drinking beer and for Charlie a beer tastes best in his Swedish garden home in Sweden. So Charlie introduces himself to a talented artist before a show and says “kyss mig”, then apologizes. So he makes friends with the guy and makes sure he is able to contact him before his live performance, he records his music on his phone and sends it to a friend back home. His friend connects Charlie to an advertising firm or something of that nature that have an interest in Charlie’s new friend, Charlie tells his new friend and they travel back to the firm to do some recordings. The visible content belongs to Charlie, with Charlie’s vast interest in music as a listener he is aware of the quality of his new friends music, thus helping him make a loud step into advertising, thus advertising himself.


Charlie does not like copyright, Charlie suggests a reference list that readers can use to learn things Charlie would like.


Floyd, D.F. (2008). Video Games and Learning. Retrieved from


Admin. (2015). Digital painting project: Kingsman portrait. Retrieved from


Lockmag. (n.d.). Hippy Background. Retrieved from


Tipsy Bartender. (2012). How to make a gin martini. Retrieved from



Blog 1 – Networking

Industry Overview Blogs

Taylor Charles Read- Animation


Beginning these blogs on industry overview is the topic of networking, making friends and how building on these will help further one’s career.





gerund or present participle: networking

  1. 1.
  2. connect as or operate with a network.
  3. “compared with the railways the canals were less effectively networked”
  4. 2.
  5. interact with others to exchange information and develop professional or social contacts.
  6. “the skills of networking, bargaining, and negotiation”


Through out a career certain opportunities are missed and taken, the chances of these opportunities presenting themselves is increased by the knowledge of where or when they will appear. The knowledge being obtained overtime in elements separate from the jobs at hand can hurt the success in a project, the outcome of the retrieval of information is not always predictable and can take time off you for seeking it out. What you are seeking may also be unclear or full of details that can counter you efforts. Which is why it would be worth knowing people in the hubs of the information you require that can access this information easily during their own career, this can have you and this person progress at a project and bring useful information to each other easily.


An example of this would be if reporter and a police detective had met in a bar, had a conversation and saw a means to both achieving a goal through each other. The reporter wants a story and the detective wants to bring in a criminal, the detective can provide information that can allow the reporter to better investigate the criminal. The reporter in return can provide information for the detective, so the reporter gets more to report on and the detective comes closer to catching the criminal. From that point on they both know they have a flow of information to help them later on and to maintain the strength of this ability they can do things like positive reports on the officer or build trust with a news station.


Another example of how networking can help a person in their career would be if a person had to understand content not relating to their discipline. Say that a civil servant had to promote an interest of the general populace of the city he wants to be elected in, this interest being conservation of landmarks. To win this election through promotion of these landmarks, he has to learn about them to better argue against opposition. So first he has to get connected with someone who recognises what the landmarks are, someone who can tell him why the landmarks need to be there, a environmental scientist to provide information on all sorts of aspects and then people relating to all these people to make sure he is informed and recognised for being informed on the matter. To get all this done he would have to network.


A personal lesson in networking was last year at a cocktail party. This web starts with a friend I had in highschool that became a model, this girl invited me one night to a whine down cocktail party to celebrate the end of miss universe. When I got there it was full of all sorts of people that use the models to promote the companies they represent, as explained by one of the promoters. Whilst there I talked to multiple models hoping to build friendships that could lead to more invites to events, I met an independant producer of creative media projects, I also met a man who said that said he could introduce me to someone at omni games, a personal trainer for some the girls and they all offered to keep me connected if I attended a gathering on the weekend. A extended relationship with these people was feasible through giving them surfing lessons, which they appeared to be interested in. The amount of contacts that can be gained in a bar is well worth practicing.


These relationships can be maintained and organized in social media. I use Facebook to keep in touch with these new friends.



Travis, H.A.T. (2014). How to host your own networking event. Retrieved from


Google. (n.d.). Definition of Networking. Retrieved from

210ANI_WK1_Taylor Read

Team Grimoire Week 1 Research

For the conception of the animation we are developing, we threw around some ideas that would help make a potential 3D and 2D combined project done in a sinister style expressing “Things are not always what they seem” or the core being a discomforting out of place horror. So I went off to get some research on how other artists have gone about creating similar animations.

An idea we discussed was using a silhouette like artstyle for a fantasy fiction narrative and I immediately thought of The Deathly Hallows animation as the first place to find something useful. So to an extreme convenience the fxguide website had an interview with sequence supervisor Dale Newton about how The Deathly Hallows animation was developed. Requiring in this interview is details of attempts to back off from an appearance of simplicity, which is great because we can take some of these ideas from interview to help our project. Like putting paper like layers over the top of the animation to create effects, such as placing dirt textures onto a layer and over the screen.

Abundant information in this interview also shown familiar circumstance as our own project, that being the developers of The Deathly Hallows took note from another silhouette style artist as detailed by Newton. The inspiration they had taken was derived from the works of Lotte Reiniger, a German artist who had gotten inspiration from Chinese Silhouette puppetry. Here are the links for the interview and some information on Reiniger.

I had also looked into a 2D and 3D mixed style that HBO’s Game of Thrones special feature had telling the lore and history of the shows fictional world. The idea being using animatic like method of still images either being replaced by another still image to create narrative or by moving the images around, a simple way to communicate what the animation should look like. What the artists for the Game of Thrones Lore and Histories had done was display 2D pictures with more definition than an animatic would and have the 2D images sit in a 3D programme and pan the camera around over the 2D images. These videos were created by the Game of Thrones storyboard artist, William Simpson.

For ease with details onto dark images I researched some comic art where the characters would be built on black and have the details done by putting in white edges on the faces to create expression. The comics I looked into for this was Frank Miller’s Sin City , Batman, a manga called Berserk, Which was written and illustrated by Kentaro Miura.

Continuing on, it had come to my realisation that I had forgotten one of the best examples for silhouette art that just so happened to have a similar environment in a fantasy genre along with atmospheric  change. Ralph Bakshi’s animated version of John Tolkien’s Lord of the Rings, a film that had multiple examples of the style. One being that they had actors filmed with little light and a red background to create silhouettes, the footage could also be placed around the screen as layers. The film would also have a cloth texture with exaggerated lines over the top, like what they had done previously in the Deathly Hallows animation. Then when they cut to a mythical hafling being dragged under water the art changed up so the silhouette was completely cartoon. What was excellent about stumbling onto this was being able to look into the film history of Ralph Bakshi.


Miller, F.M. (1991). Sin City. Information Recieved from

Miura, K.M. (1989). Berserk. Retrieved from

Game of Thrones Wiki. (n.d.). William Simpson. Retrieved from

Failes, I.F. (2010). Framestore:Deathly Hallows Animation. Retrieved from

JCHAN. (2013). Lotte Reiniger’s Silhouette Animation. Retrieved from